Friday, January 28, 2011

Bouncing Ball Animation

Brynn Moody
IFDM 210




Description of actions/ user recipe

I have been trained all my life to use a mouse and nothing more, so in this project I was required to use it for various actions, especially during animation. however, through having the MEL script editor open, I now understand MEL script enough that I believe I can do most of the future projects utilizing script instead of the mouse. By being aware of the extreme overuse I had with the mouse and trying to limit how much I used it caused me to look further into the possible uses for script, and see a greater need for it. I am excited to learn more with scripting this semester.


After opening Maya, I began by opening my MEL script editor by hitting the square, white and grey barred button at the bottom right hand corner of the Maya window.
-I kept this open throughout the project watching the commands, and trying to replicate them in script.
-I continued by making a spherical polygon.
-I went into the "Create" menu, and chose "Polygon primitives", and then "sphere".
-Size: (Radius = 2 Axis divisions = 15 Height divisions = 10)


After creating the first ball, I created a plane through the same menu I had created the sphere with.
-I then rotated it, using the roation tool found on the left hand toolbar, and extruded the edges (found in the Shift-right click menu, while in edges mode) until it fit my needs.
-I also right clicked on my plane, chose "Assign new Material" and chose the color white, to set a good background for my animation.

I then right-clicked my ball, and went into "Assign new material"
- I chose the color blue.

I animated the first ball using 30 key frames.
- I used the move tool, which can be found on the left hand toolbar, and the "S" key to save the position as a key frame.
- I set it to bounce once, approx. 1/3 of the way across the plane, and being a very bouncy ball, it rises, and travels past the edge of the plane, falling off beforer it can bounce a second time.

Once I finished animating the first ball, I returned to the "Create:Polygon Pimitives" menu, and made another sphere, exactly the same size as the other. (Radius = 2 Axis divisions = 15 Height divisions = 10)

-I once again right clicked on my new Polygon sphere, and went to the menu item, "Assign new material" and then chose Lambert.

-I clicked on the color box and made my sphere pink so it would stand out well against the original blue sphere.
-I then right clicked, and chose object mode, and selected the pink sphere.

From there, I continued to animate it just as I had the first, except with a different density, making it less of a bouncy substance.
-It fell as if a puff ball would, so I went into the "Hair" menu, along the toolbar, and chose "Racoon hair" for the pink sphere, giving it the fuzzy puff ball appearance.

Once I finished my animations and texturing, I went into the "Rendering settings" button at the top of the page, and made sure I would be rendering my animation as a video.
-Then I chose the "Rendering" toolbar at the top of the page, and chose "Batch Render".


Once My animation was finished rendering I viewed it to make sure it was clean, and working before turning it in.


MEL SCRIPTS

file -f -new;
// untitled //
commandPort -securityWarning -name commandportDefault;
// mental ray for Maya 2011
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2011/mentalray/maya.rayrc.
// mental ray for Maya: setup
// mental ray for Maya: initialize
// mental ray for Maya: using 1 license
// mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// mental ray for Maya: successfully registered
// mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2011/mentalray/maya.rayrc
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/base.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/contour.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/paint.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/physics.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/production.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/surfaceSampler.dll
// generating Maya nodes...
updateRendererUI;
updateRendererUI;
polySphere -r 2 -sx 5 -sy 5 -ax 0 1 0 -cuv 2 -ch 1;
// Result: pSphere1 polySphere1 //
displaySmoothness -divisionsU 3 -divisionsV 3 -pointsWire 16 -pointsShaded 4 -polygonObject 3;
subdivDisplaySmoothness -smoothness 3;
// Undo: HighQualityDisplay //
displaySmoothness -divisionsU 0 -divisionsV 0 -pointsWire 4 -pointsShaded 1 -polygonObject 1;
subdivDisplaySmoothness -smoothness 1;
// Undo: LowQualityDisplay //
// Undo: autoUpdateAttrEd //
// Undo: performPolyPrimitiveCallback Sphere OptionBoxWindow|formLayout44|tabLayout4|formLayout46|columnLayout3 1; hideOptionBox //
polySphere -r 2 -sx 10 -sy 10 -ax 0 1 0 -cuv 2 -ch 1;
// Result: pSphere1 polySphere1 //
displaySmoothness -divisionsU 3 -divisionsV 3 -pointsWire 16 -pointsShaded 4 -polygonObject 3;
subdivDisplaySmoothness -smoothness 3;
// Undo: HighQualityDisplay //
// Undo: performPolyPrimitiveCallback Sphere OptionBoxWindow|formLayout48|tabLayout5|formLayout50|columnLayout25 1; hideOptionBox //
polySphere -r 2 -sx 15 -sy 10 -ax 0 1 0 -cuv 2 -ch 1;
// Result: pSphere1 polySphere1 //
displaySmoothness -divisionsU 3 -divisionsV 3 -pointsWire 16 -pointsShaded 4 -polygonObject 3;
subdivDisplaySmoothness -smoothness 3;
select -cl ;
select -r pSphere1 ;
// Undo: select -r pSphere1 //
// Undo: maintainActiveChangeSelectMode pSphere1; //
// Undo: select -cl //
// Undo: HighQualityDisplay //
// Undo: performPolyPrimitiveCallback Sphere OptionBoxWindow|formLayout52|tabLayout6|formLayout54|columnLayout26 1; hideOptionBox //
polySphere -r 5 -sx 15 -sy 10 -ax 0 1 0 -cuv 2 -ch 1;
// Result: pSphere1 polySphere1 //
displaySmoothness -divisionsU 3 -divisionsV 3 -pointsWire 16 -pointsShaded 4 -polygonObject 3;
subdivDisplaySmoothness -smoothness 3;
// Undo: HighQualityDisplay //
// Undo: performPolyPrimitiveCallback Sphere OptionBoxWindow|formLayout56|tabLayout7|formLayout58|columnLayout27 1; hideOptionBox //
setToolTo "CreateNurbsSphereCtx";
// Undo: selectionMaskResetAll //
polySphere -r 2 -sx 15 -sy 10 -ax 0 1 0 -cuv 2 -ch 1;
// Result: pSphere1 polySphere1 //
polyPlane -w 20 -h 20 -sx 1 -sy 1 -ax 1 0 0 -cuv 2 -ch 1;
// Result: pPlane1 polyPlane1 //
viewSet -animate `optionVar -query animateRollViewCompass` -home;
rotate -r -os 0 43.504665 0 ;
select -cl ;
// Undo: select -cl //
rotate -r -os 0 45.946692 0 ;
move -r 0 0 -17.068261 ;
move -r 0 7.14605 0 ;
polyPlane -w 20 -h 20 -sx 1 -sy 1 -ax 1 0 0 -cuv 2 -ch 1;
// Result: pPlane2 polyPlane2 //
rotate -r -os 0 0 90.397129 ;
move -r 0 -2.804019 0 ;
move -r 0 -2.200191 0 ;
move -r 0 0 -5.744875 ;
move -r 0 0 -1.37378 ;
select -r pPlane1 ;
move -r 0 -2.018502 0 ;
select -cl ;
select -r pPlane1.e[1] ;
move -r 28.739923 0 0 ;
select -r pPlane2 ;
select -r pPlane2 ;
select -r pPlane2 ;
select -r pPlane2 ;
select -r pPlane2.e[0] ;
move -r 28.686381 0 0 ;
select -cl ;
select -r pPlane1 ;
select -r pPlane1.e[3] ;
move -r 0 16.342671 0 ;
select -r pPlane1.e[2] ;
move -r -20.364355 0 0 ;
select -r pPlane2 ;
select -r pPlane2.e[3] ;
move -r -20.736421 0 0 ;
select -cl ;
select -r pPlane2.e[1] ;
move -r 0 0 16.95618 ;
select -cl ;
select -r pPlane2 ;
rotate -r -ws 0.0037343 0.0131258 0.053316 ;
rotate -r -ws -0.49784 -0.069458 -0.619351 ;
rotate -r -ws -0.0422801 0.0139659 0.261236 ;
move -r 0 0.199511 0 ;
doDelete;
select -r pPlane1 ;
select -r pPlane1.e[0] ;
move -r 0 0 3.436209 ;
// Undo: move -r 0 0 3.436209 //
hilite pPlane1.e[0] ;
selectMode -component ;
select -r pPlane1.e[0] ;
polyExtrudeEdge -constructionHistory 1 -keepFacesTogether 1 -pvx 4.187783545 -pvy -4.872452674 -pvz -17.06826137 -divisions 1 -twist 0 -taper 1 -smoothingAngle 30 pPlane1.e[0];
// Result: polyExtrudeEdge1 //
setAttr "polyExtrudeEdge1.localScale" -type double3 1 1 1.208282 ;
setAttr "polyExtrudeEdge1.localTranslate" -type double3 0 0 -34.199484 ;
select -cl ;
hilite -r pPlane1 ;
select -r pPlane1 ;
shadingNode -asShader lambert;
// Result: lambert2 //
sets -renderable true -noSurfaceShader true -empty -name lambert2SG;
// Result: lambert2SG //
connectAttr -f lambert2.outColor lambert2SG.surfaceShader;
// Result: Connected lambert2.outColor to lambert2SG.surfaceShader. //
assignCreatedShader "lambert" "" lambert2 "pPlane1";
sets -e -forceElement lambert2SG;
// Result: lambert2SG //
// Created shader lambert and assigned to the selected objects. //
setAttr "lambert2.color" -type double3 1 1 1 ;
select -r pSphere1 ;
select -cl ;
select -r pSphere1 ;
shadingNode -asShader lambert;
// Result: lambert3 //
sets -renderable true -noSurfaceShader true -empty -name lambert3SG;
// Result: lambert3SG //
connectAttr -f lambert3.outColor lambert3SG.surfaceShader;
// Result: Connected lambert3.outColor to lambert3SG.surfaceShader. //
assignCreatedShader "lambert" "" lambert3 "pSphere1";
sets -e -forceElement lambert3SG;
// Result: lambert3SG //
// Created shader lambert and assigned to the selected objects. //
setAttr "lambert3.color" -type double3 0 0 1 ;
saveShelf General "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_General";
// Result: 1 //
saveShelf Polygons "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_Polygons";
// Result: 1 //
saveShelf Subdivs "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_Subdivs";
// Result: 1 //
// Saving preferences to : C:/Users/Owner/Documents/maya/2011/prefs/userPrefs.mel //
// Saving window positions to : C:/Users/Owner/Documents/maya/2011/prefs/windowPrefs.mel //
// Saving runtime commands to : C:/Users/Owner/Documents/maya/2011/prefs/userRunTimeCommands.mel //
// Saving named commands to : C:/Users/Owner/Documents/maya/2011/prefs/userNamedCommands.mel //
// Saving plug-in preferences to: C:/Users/Owner/Documents/maya/2011/prefs/pluginPrefs.mel //
// Preferences saved. See Script Editor for details. //
select -r pPlane1 ;
select -r pSphere1 ;
move -r -20.59466 0 0 ;
move -r 0 19.157452 0 ;
move -r -8.737856 0 0 ;
setKeyframe -breakdown 0 |pSphere1.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere1"};
// Result: 10 //
currentTime 24 ;
currentTime 12 ;
move -r 0 -13.441158 0 ;
move -r 28.292812 0 0 ;
move -r 1.907127 -7.507316 0.828868 ;
// Undo: move -r 1.907127 -7.507316 0.828868 //
move -r 0 -7.810293 0 ;
move -r -4.994772 0 0 ;
move -r 0 7.374478 0 ;
move -r -2.787917 0 0 ;
move -r 0 -2.205027 0 ;
move -r 8.048805 0 0 ;
move -r 0 -5.362049 0 ;
move -r 1.453052 0 0 ;
move -r 0 0.462789 0 ;
setKeyframe -breakdown 0 |pSphere1.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere1"};
// Result: 10 //
currentTime 1 ;
// Warning: Panel size cannot accommodate all requested Heads Up Display elements. //
// Press the ESC key to stop playback. //
currentTime 23 ;
// Press the ESC key to stop playback. //
currentTime 11 ;
currentTime 6 ;
move -r 0 6.524654 0 ;
move -r 2.312388 0 0 ;
move -r 0 -1.961394 0 ;
move -r 0 0.97866 0 ;
move -r 0 0.979001 0 ;
move -r 0.330212 0 0 ;
move -r -2.643156 0 0 ;
move -r 0 2.942613 0 ;
move -r 1.980953 0 0 ;
move -r 0 -2.271271 0 ;
setKeyframe -breakdown 0 |pSphere1.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere1"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 22 ;
// Press the ESC key to stop playback. //
currentTime 23 ;
currentTime 24 ;
currentTime 1 ;
currentTime 12 ;
currentTime 14 ;
currentTime 17 ;
currentTime 18 ;
currentTime 19 ;
currentTime 18 ;
move -r 13.047962 0 0 ;
move -r 0 7.154031 0 ;
move -r -0.290269 0 0 ;
move -r 0 0.436785 0 ;
setKeyframe -breakdown 0 |pSphere1.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere1"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 8 ;
currentTime 18 ;
// Press the ESC key to stop playback. //
currentTime 20 ;
currentTime 18 ;
currentTime 17 ;
currentTime 16 ;
currentTime 18 ;
currentTime 19 ;
currentTime 18 ;
currentTime 17 ;
currentTime 15 ;
currentTime 18 ;
currentTime 15 ;
currentTime 18 ;
timeSliderCopyKey;
currentTime 15 ;
timeSliderPasteKey false;
move -r 0 -2.303146 0 ;
move -r -2.450304 0 0 ;
select -r pPlane1 ;
// Press the ESC key to stop playback. //
// Undo: select -r pPlane1 //
// Undo: move -r -2.450304 0 0 //
currentTime 21 ;
currentTime 15 ;
doDelete;
// Undo: doDelete //
timeSliderClearKey;
// Press the ESC key to stop playback. //
currentTime 6 ;
// Press the ESC key to stop playback. //
currentTime 17 ;
currentTime 18 ;
currentTime 7 ;
currentTime 9 ;
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 14 ;
currentTime 15 ;
currentTime 16 ;
currentTime 17 ;
currentTime 19 ;
currentTime 20 ;
currentTime 21 ;
currentTime 16 ;
currentTime 17 ;
currentTime 18 ;
currentTime 24 ;
move -r 13.496967 0 0 ;
move -r 0 -8.217661 0 ;
move -r 3.283313 0 0 ;
move -r 3.895275 0 0 ;
setKeyframe -breakdown 0 |pSphere1.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere1"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 1 ;
currentTime 18 ;
currentTime 15 ;
currentTime 17 ;
currentTime 18 ;
currentTime 20 ;
currentTime 21 ;
currentTime 20 ;
currentTime 18 ;
currentTime 20 ;
currentTime 18 ;
currentTime 19 ;
currentTime 20 ;
move -r 0 3.83748 0 ;
setKeyframe -breakdown 0 |pSphere1.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere1"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 19 ;
currentTime 20 ;
timeSliderClearKey;
// Press the ESC key to stop playback. //
currentTime 3 ;
currentTime 24 ;
timeSliderClearKey;
// Press the ESC key to stop playback. //
currentTime 2 ;
currentTime 18 ;
file -f -save -options "v=0" -type "mayaBinary";
// Result: C:/Users/Owner/Desktop/BouncingBall.mb //
// Press the ESC key to stop playback. //
currentTime 4 ;
// Press the ESC key to stop playback. //
currentTime 16 ;
currentTime 13 ;
currentTime 12 ;
currentTime 13 ;
move -r -0.162382 0 0 ;
move -r 0 -0.888266 0 ;
setKeyframe -breakdown 0 |pSphere1.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere1"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 12 ;
currentTime 6 ;
currentTime 7 ;
currentTime 8 ;
timeSliderCopyKey;
currentTime 18 ;
// Press the ESC key to stop playback. //
currentTime 21 ;
move -r 6.690496 0 0 ;
move -r 0 2.652583 0 ;
move -r 1.273999 0 0 ;
setKeyframe -breakdown 0 |pSphere1.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere1"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 17 ;
currentTime 21 ;
move -r 11.501632 0 0 ;
move -r 2.206031 0 0 ;
move -r 0 -6.306353 0 ;
move -r 2.233514 0 0 ;
currentTime 24 ;
setKeyframe -breakdown 0 |pSphere1.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere1"};
// Result: 10 //
move -r 14.697189 0 0 ;
// Undo: move -r 14.697189 0 0 //
// Undo: SetKey //
move -r 16.579044 0 0 ;
move -r 0 -5.269545 0 ;
move -r 0 -2.737002 0 ;
// Press the ESC key to stop playback. //
currentTime 17 ;
currentTime 24 ;
move -r 15.100541 0 0 ;
move -r 0 -3.171368 0 ;
setKeyframe -breakdown 0 |pSphere1.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere1"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 3 ;
saveShelf General "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_General";
// Result: 1 //
saveShelf Polygons "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_Polygons";
// Result: 1 //
saveShelf Subdivs "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_Subdivs";
// Result: 1 //
// Saving preferences to : C:/Users/Owner/Documents/maya/2011/prefs/userPrefs.mel //
// Saving window positions to : C:/Users/Owner/Documents/maya/2011/prefs/windowPrefs.mel //
// Saving plug-in preferences to: C:/Users/Owner/Documents/maya/2011/prefs/pluginPrefs.mel //
// Preferences saved. See Script Editor for details. //
// Press the ESC key to stop playback. //
saveShelf General "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_General";
// Result: 1 //
saveShelf Polygons "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_Polygons";
// Result: 1 //
saveShelf Subdivs "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_Subdivs";
// Result: 1 //
// Saving preferences to : C:/Users/Owner/Documents/maya/2011/prefs/userPrefs.mel //
// Saving window positions to : C:/Users/Owner/Documents/maya/2011/prefs/windowPrefs.mel //
// Saving plug-in preferences to: C:/Users/Owner/Documents/maya/2011/prefs/pluginPrefs.mel //
// Preferences saved. See Script Editor for details. //
playbackOptions -min 1 -max 30 ;
currentTime 17 ;
currentTime 24 ;
currentTime 21 ;
currentTime 24 ;
currentTime 30 ;
move -r 16.970475 0 0 ;
move -r 0 -30.770935 0 ;
setKeyframe -breakdown 0 |pSphere1.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere1"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 17 ;
// Press the ESC key to stop playback. //
currentTime 30 ;
// Press the ESC key to stop playback. //
currentTime 28 ;
// Press the ESC key to stop playback. //
currentTime 6 ;
// Press the ESC key to stop playback. //
currentTime 26 ;
currentTime 25 ;
currentTime 24 ;
currentTime 21 ;
currentTime 22 ;
currentTime 23 ;
currentTime 24 ;
currentTime 21 ;
currentTime 22 ;
currentTime 20 ;
currentTime 21 ;
currentTime 22 ;
currentTime 23 ;
currentTime 24 ;
currentTime 25 ;
// Press the ESC key to stop playback. //
currentTime 5 ;
select -cl ;
select -r pSphere1 ;
polySmooth -mth 0 -dv 1 -c 1 -kb 1 -ksb 1 -khe 0 -kt 1 -kmb 1 -suv 1 -peh 0 -sl 1 -dpe 1 -ps 0.1 -ro 1 -ch 1 pSphere1;
// Result: polySmoothFace1 //
// Press the ESC key to stop playback. //
currentTime 22 ;
select -cl ;
// Press the ESC key to stop playback. //
currentTime 20 ;
saveShelf General "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_General";
// Result: 1 //
saveShelf Polygons "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_Polygons";
// Result: 1 //
saveShelf Subdivs "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_Subdivs";
// Result: 1 //
// Saving preferences to : C:/Users/Owner/Documents/maya/2011/prefs/userPrefs.mel //
// Saving window positions to : C:/Users/Owner/Documents/maya/2011/prefs/windowPrefs.mel //
// Saving plug-in preferences to: C:/Users/Owner/Documents/maya/2011/prefs/pluginPrefs.mel //
// Preferences saved. See Script Editor for details. //
// Press the ESC key to stop playback. //
currentTime 16 ;
polySphere -r 2 -sx 15 -sy 10 -ax 0 1 0 -cuv 1 -ch 1;
// Result: pSphere2 polySphere2 //
polySmooth -mth 0 -dv 1 -c 1 -kb 1 -ksb 1 -khe 0 -kt 1 -kmb 1 -suv 1 -peh 0 -sl 1 -dpe 1 -ps 0.1 -ro 1 -ch 1 pSphere2;
// Result: polySmoothFace2 //
move -r -1.559675 0 0 ;
shadingNode -asShader lambert;
// Result: lambert4 //
sets -renderable true -noSurfaceShader true -empty -name lambert4SG;
// Result: lambert4SG //
connectAttr -f lambert4.outColor lambert4SG.surfaceShader;
// Result: Connected lambert4.outColor to lambert4SG.surfaceShader. //
assignCreatedShader "lambert" "" lambert4 "pSphere2 pSphere2.f[0:569]";
sets -e -forceElement lambert4SG;
// Result: lambert4SG //
// Created shader lambert and assigned to the selected objects. //
defaultNavigation -createNew -destination "lambert4.color";
createRenderNode -allWithTexturesUp "defaultNavigation -force true -connectToExisting -source %node -destination lambert4.color" "";
defaultNavigation -defaultTraversal -destination "lambert4.color";
shadingNode -asTexture file;
// Result: file1 //
shadingNode -asUtility place2dTexture;
// Result: place2dTexture1 //
connectAttr -f place2dTexture1.coverage file1.coverage;
// Result: Connected place2dTexture1.coverage to file1.coverage. //
connectAttr -f place2dTexture1.translateFrame file1.translateFrame;
// Result: Connected place2dTexture1.translateFrame to file1.translateFrame. //
connectAttr -f place2dTexture1.rotateFrame file1.rotateFrame;
// Result: Connected place2dTexture1.rotateFrame to file1.rotateFrame. //
connectAttr -f place2dTexture1.mirrorU file1.mirrorU;
// Result: Connected place2dTexture1.mirrorU to file1.mirrorU. //
connectAttr -f place2dTexture1.mirrorV file1.mirrorV;
// Result: Connected place2dTexture1.mirrorV to file1.mirrorV. //
connectAttr -f place2dTexture1.stagger file1.stagger;
// Result: Connected place2dTexture1.stagger to file1.stagger. //
connectAttr -f place2dTexture1.wrapU file1.wrapU;
// Result: Connected place2dTexture1.wrapU to file1.wrapU. //
connectAttr -f place2dTexture1.wrapV file1.wrapV;
// Result: Connected place2dTexture1.wrapV to file1.wrapV. //
connectAttr -f place2dTexture1.repeatUV file1.repeatUV;
// Result: Connected place2dTexture1.repeatUV to file1.repeatUV. //
connectAttr -f place2dTexture1.offset file1.offset;
// Result: Connected place2dTexture1.offset to file1.offset. //
connectAttr -f place2dTexture1.rotateUV file1.rotateUV;
// Result: Connected place2dTexture1.rotateUV to file1.rotateUV. //
connectAttr -f place2dTexture1.noiseUV file1.noiseUV;
// Result: Connected place2dTexture1.noiseUV to file1.noiseUV. //
connectAttr -f place2dTexture1.vertexUvOne file1.vertexUvOne;
// Result: Connected place2dTexture1.vertexUvOne to file1.vertexUvOne. //
connectAttr -f place2dTexture1.vertexUvTwo file1.vertexUvTwo;
// Result: Connected place2dTexture1.vertexUvTwo to file1.vertexUvTwo. //
connectAttr -f place2dTexture1.vertexUvThree file1.vertexUvThree;
// Result: Connected place2dTexture1.vertexUvThree to file1.vertexUvThree. //
connectAttr -f place2dTexture1.vertexCameraOne file1.vertexCameraOne;
// Result: Connected place2dTexture1.vertexCameraOne to file1.vertexCameraOne. //
connectAttr place2dTexture1.outUV file1.uv;
// Result: Connected place2dTexture1.outUV to file1.uvCoord. //
connectAttr place2dTexture1.outUvFilterSize file1.uvFilterSize;
// Result: Connected place2dTexture1.outUvFilterSize to file1.uvFilterSize. //
defaultNavigation -force true -connectToExisting -source file1 -destination lambert4.color; window -e -vis false createRenderNodeWindow;
connectAttr -force file1.outColor lambert4.color;
// Result: Connected file1.outColor to lambert4.color. //
// Result: createRenderNodeWindow //
select -r pPlane1 ;
select -r pPlane1 ;
select -r pPlane1 pSphere2 ;
select -cl ;
select -r pSphere2 ;
rotate -r -os 0 75.949226 0 ;
rotate -r -os 0 58.840195 0 ;
currentTime 1 ;
move -r -26.302263 0 0 ;
move -r 7.356572 0 0 ;
move -r 0 23.696632 0 ;
move -r 1.718591 0 0 ;
move -r 0 2.344753 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
move -r 0 -21.376376 0 ;
currentTime 13 ;
currentTime 2 ;
currentTime 6 ;
currentTime 8 ;
currentTime 2 ;
currentTime 1 ;
// Press the ESC key to stop playback. //
currentTime 14 ;
move -r 4.969072 0 0 ;
move -r 0 -27.177276 0 ;
move -r 0 -0.553176 0 ;
currentTime 8 ;
currentTime 14 ;
currentTime 9 ;
currentTime 10 ;
currentTime 9 ;
currentTime 8 ;
currentTime 7 ;
move -r 0 -5.553534 0 ;
move -r 2.288504 0 0 ;
move -r 0 -7.139572 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
currentTime 14 ;
currentTime 11 ;
move -r 0 -13.962553 0 ;
move -r 1.702036 0 0 ;
move -r 0 -1.522604 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 3 ;
currentTime 11 ;
currentTime 13 ;
move -r 3.074178 0 0 ;
move -r 0 -0.689602 0 ;
currentTime 11 ;
currentTime 14 ;
move -r 0.48761 0 0 ;
move -r 0 -0.732611 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
currentTime 16 ;
move -r 0.487071 0 0 ;
move -r 0 0.546442 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 22 ;
// Press the ESC key to stop playback. //
currentTime 19 ;
currentTime 9 ;
currentTime 10 ;
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 14 ;
currentTime 15 ;
currentTime 16 ;
currentTime 17 ;
currentTime 18 ;
currentTime 19 ;
currentTime 18 ;
move -r 1.366197 0 0 ;
move -r 0 -0.636943 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 19 ;
currentTime 18 ;
timeSliderClearKey;
move -r 1.657093 0 0 ;
move -r 0 -0.691136 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 18 ;
timeSliderClearKey;
move -r 1.609917 0 0 ;
move -r 0 -0.641536 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 29 ;
currentTime 7 ;
currentTime 8 ;
currentTime 10 ;
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 12 ;
// Press the ESC key to stop playback. //
currentTime 17 ;
currentTime 11 ;
currentTime 7 ;
currentTime 8 ;
currentTime 9 ;
currentTime 10 ;
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 14 ;
currentTime 12 ;
currentTime 11 ;
currentTime 13 ;
move -r 0 0.244622 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
// Press the ESC key to stop playback. //
currentTime 17 ;
// Press the ESC key to stop playback. //
currentTime 9 ;
currentTime 13 ;
currentTime 14 ;
currentTime 13 ;
currentTime 11 ;
currentTime 12 ;
move -r 0 0.252599 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 29 ;
// Press the ESC key to stop playback. //
currentTime 4 ;
currentTime 18 ;
currentTime 21 ;
move -r 2.099598 0 0 ;
move -r 0 0.00758264 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
currentTime 14 ;
// Press the ESC key to stop playback. //
currentTime 23 ;
currentTime 21 ;
currentTime 17 ;
currentTime 18 ;
currentTime 19 ;
currentTime 20 ;
currentTime 21 ;
timeSliderClearKey;
currentTime 18 ;
currentTime 19 ;
currentTime 16 ;
currentTime 17 ;
currentTime 18 ;
currentTime 21 ;
move -r 0 0.401138 0 ;
move -r 1.122969 0 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 23 ;
// Press the ESC key to stop playback. //
currentTime 18 ;
currentTime 21 ;
currentTime 18 ;
currentTime 19 ;
currentTime 20 ;
currentTime 21 ;
currentTime 22 ;
currentTime 17 ;
currentTime 18 ;
currentTime 19 ;
currentTime 20 ;
currentTime 21 ;
currentTime 24 ;
move -r 3.11371 0 0 ;
move -r 0 -0.338393 0 ;
move -r 0.245016 0 0 ;
move -r 0 0.0969706 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
currentTime 19 ;
currentTime 20 ;
currentTime 21 ;
currentTime 22 ;
currentTime 23 ;
currentTime 24 ;
// Press the ESC key to stop playback. //
currentTime 13 ;
currentTime 24 ;
timeSliderClearKey;
// Press the ESC key to stop playback. //
currentTime 18 ;
currentTime 21 ;
currentTime 23 ;
currentTime 21 ;
currentTime 20 ;
currentTime 21 ;
currentTime 22 ;
currentTime 23 ;
move -r 0.593793 0 0 ;
move -r 0 -0.371315 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 6 ;
saveShelf General "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_General";
// Result: 1 //
saveShelf Polygons "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_Polygons";
// Result: 1 //
saveShelf Subdivs "C:/Users/Owner/Documents/maya/2011/prefs/shelves/shelf_Subdivs";
// Result: 1 //
// Saving preferences to : C:/Users/Owner/Documents/maya/2011/prefs/userPrefs.mel //
// Saving window positions to : C:/Users/Owner/Documents/maya/2011/prefs/windowPrefs.mel //
// Saving plug-in preferences to: C:/Users/Owner/Documents/maya/2011/prefs/pluginPrefs.mel //
// Preferences saved. See Script Editor for details. //
// Press the ESC key to stop playback. //
currentTime 4 ;
currentTime 30 ;
move -r 42.126071 0 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 23 ;
currentTime 30 ;
timeSliderClearKey;
currentTime 23 ;
currentTime 24 ;
currentTime 22 ;
currentTime 20 ;
currentTime 22 ;
currentTime 23 ;
currentTime 18 ;
currentTime 19 ;
currentTime 21 ;
currentTime 22 ;
currentTime 23 ;
currentTime 24 ;
currentTime 25 ;
currentTime 27 ;
move -r 19.978005 0 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 14 ;
currentTime 27 ;
timeSliderClearKey;
move -r 6.505755 0 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 20 ;
currentTime 27 ;
timeSliderClearKey;
move -r 2.891416 0 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 26 ;
currentTime 7 ;
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 14 ;
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 14 ;
currentTime 15 ;
currentTime 16 ;
// Press the ESC key to stop playback. //
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 14 ;
currentTime 16 ;
currentTime 14 ;
currentTime 13 ;
currentTime 12 ;
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 14 ;
currentTime 16 ;
currentTime 14 ;
currentTime 13 ;
currentTime 12 ;
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 12 ;
currentTime 13 ;
timeSliderClearKey;
// Press the ESC key to stop playback. //
currentTime 17 ;
// Press the ESC key to stop playback. //
currentTime 15 ;
currentTime 14 ;
currentTime 11 ;
currentTime 12 ;
currentTime 14 ;
currentTime 10 ;
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 14 ;
currentTime 15 ;
currentTime 16 ;
currentTime 12 ;
currentTime 14 ;
currentTime 15 ;
currentTime 14 ;
currentTime 13 ;
currentTime 12 ;
currentTime 14 ;
currentTime 11 ;
currentTime 14 ;
currentTime 16 ;
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 14 ;
currentTime 12 ;
currentTime 14 ;
move -r -0.381633 0 0 ;
setKeyframe -breakdown 0 |pSphere2.translate;
// Result: 3 //
setKeyframe -breakdown 0 -hierarchy none -controlPoints 0 -shape 0 {"pSphere2"};
// Result: 10 //
// Press the ESC key to stop playback. //
currentTime 17 ;
currentTime 11 ;
currentTime 12 ;
currentTime 13 ;
currentTime 14 ;
currentTime 13 ;
currentTime 14 ;
currentTime 12 ;
currentTime 16 ;
currentTime 14 ;
timeSliderClearKey;
// Press the ESC key to stop playback. //
currentTime 1 ;
move -r -0.372713 0.186908 -0.0299874 ;
// Undo: move -r -0.372713 0.186908 -0.0299874 //
defaultNavigation -defaultTraversal -destination "lambert4.color";
// Result: file1 //
showEditor file1;
shadingNode -asShader lambert;
// Result: lambert5 //
sets -renderable true -noSurfaceShader true -empty -name lambert5SG;
// Result: lambert5SG //
connectAttr -f lambert5.outColor lambert5SG.surfaceShader;
// Result: Connected lambert5.outColor to lambert5SG.surfaceShader. //
assignCreatedShader "lambert" "" lambert5 "pSphere2";
sets -e -forceElement lambert5SG;
// Result: lambert5SG //
// Created shader lambert and assigned to the selected objects. //
defaultNavigation -createNew -destination "lambert5.color";
createRenderNode -allWithTexturesUp "defaultNavigation -force true -connectToExisting -source %node -destination lambert5.color" "";
defaultNavigation -defaultTraversal -destination "lambert5.color";
setAttr "lambert5.color" -type double3 1 0 1 ;
setAttr "lambert5.ambientColor" -type double3 0.390249 0.390249 0.390249 ;
select -r pPlane1 ;
// Press the ESC key to stop playback. //
currentTime 14 ;
file -save;
// Result: C:/Users/Owner/Desktop/BouncingBall.mb //
// Press the ESC key to stop playback. //
currentTime 21 ;
// Press the ESC key to stop playback. //
currentTime 4 ;
// Warning: Render view: Selected region is too small //
file -save;
// Result: C:/Users/Owner/Desktop/BouncingBall.mb //
// Error: Select the text that you wish to save. //



ANIMATION SAVED AND RETURNED TO



file -f -o "C:/Users/Owner/Desktop/BouncingBall.mb";

// File read in 0 seconds.

// Warning: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //

// Warning: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //

// Warning: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //

// Warning: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //

// Error: No object matches name: strokeGlobals.wrapH //

// C:/Users/Owner/Desktop/BouncingBall.mb //

commandPort -securityWarning -name commandportDefault;

// Error: Could not open command port commandportDefault because that name is in use. //

// mental ray for Maya 2011

// Mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2011/mentalray/maya.rayrc.

// mental ray for Maya: setup

// mental ray for Maya: initialize

// mental ray for Maya: using 1 license

// mental ray for Maya: register extensions

// mental ray Node Factory: loaded

// mental ray for Maya: successfully registered

// mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2011/mentalray/maya.rayrc

// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/AdskShaderSDKWrappers.mi

// generating Maya nodes...

// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/architectural.mi

// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/architectural.dll

// generating Maya nodes...

// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/base.mi

// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/base.dll

// generating Maya nodes...

// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/contour.mi

// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/contour.dll

// generating Maya nodes...

// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/paint.mi

// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/paint.dll

// generating Maya nodes...

// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/physics.mi

// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/physics.dll

// generating Maya nodes...

// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/production.mi

// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/production.dll

// generating Maya nodes...

// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/subsurface.mi

// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/subsurface.dll

// generating Maya nodes...

// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/surfaceSampler.mi

// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/surfaceSampler.dll

// generating Maya nodes...

updateRendererUI;

updateRendererUI;

select -r pSphere2 ;

applyFurPreset Raccoon;

Maya Fur Renderer: Creating directory C:/Users/Owner/Documents/maya/projects/default/furFiles

Maya Fur Renderer: Creating directory C:/Users/Owner/Documents/maya/projects/default/furShadowMap

Maya Fur Renderer: Creating directory C:/Users/Owner/Documents/maya/projects/default/furEqualMap

Maya Fur Renderer: Creating directory C:/Users/Owner/Documents/maya/projects/default/furImages

Maya Fur Renderer: Creating directory C:/Users/Owner/Documents/maya/projects/default/furAttrMap

==========================================================================

Maya Fur Renderer [Start]

==========================================================================

Maya Fur Renderer: Preparing Maya Fur data files...

Maya Fur Renderer: Preparing data files for frame #4 (t=4)

Maya Fur Renderer: Maya Fur data files completed

Maya Fur Renderer: Checking equalizer map for each surface

Maya Fur Renderer: Creating equalizer map for surface 'pSphereShape2'

Maya Fur Renderer: Rendering fur in frame #4...

==========================================================================

Maya Fur Renderer [Finished]

==========================================================================

// Press the ESC key to stop playback.

currentTime 17 ;

setAttr "defaultRenderGlobals.imageFormat" 23;

setAttr "defaultRenderGlobals.endFrame" 30;

BatchRender;

// Saving temporary file: C:/Users/Owner/Documents/maya/projects/default/scenes/BouncingBall__4868.mb //

// Rendering with Maya Software... //

// Percentage of rendering done: 0 (doing frame 1) //

// Percentage of rendering done: 3 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 6 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 9 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 12 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 15 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 25 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 28 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 31 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 34 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 37 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 40 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 43 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 46 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 50 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 53 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 56 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 59 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 62 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 65 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 68 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 71 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 75 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 78 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 81 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 84 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 87 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 90 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 93 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 96 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 100 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Rendering PostProcessing. //

// Percentage of rendering done: 0 (doing frame 2) //

// Percentage of rendering done: 3 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 6 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 9 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 12 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 15 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 18 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 21 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 25 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 28 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 31 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 34 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 37 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 40 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 43 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 46 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 50 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 53 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 56 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 59 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 62 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 65 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 68 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 71 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 75 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 78 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 81 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 84 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 87 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 90 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 93 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 96 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 100 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Rendering PostProcessing. //

// Percentage of rendering done: 0 (doing frame 3) //

// Percentage of rendering done: 3 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 6 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Percentage of rendering done: 9 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

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// Rendering PostProcessing. //

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// Rendering PostProcessing. //

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// Percentage of rendering done: 3 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

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// Rendering PostProcessing. //

// Percentage of rendering done: 0 (doing frame 26) //

// Percentage of rendering done: 3 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

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// Rendering PostProcessing. //

// Percentage of rendering done: 0 (doing frame 27) //

// Percentage of rendering done: 3 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

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// Rendering PostProcessing. //

// Percentage of rendering done: 0 (doing frame 28) //

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// Rendering PostProcessing. //

// Percentage of rendering done: 0 (doing frame 29) //

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// Rendering PostProcessing. //

// Percentage of rendering done: 0 (doing frame 30) //

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// Percentage of rendering done: 100 (C:/Users/Owner/Documents/maya/projects/default/images/BouncingBall.avi) //

// Rendering PostProcessing. //

// Rendering Completed. See mayaRenderLog.txt for information. //

select -r pPlane1 ;

select -r pPlane1 ;

// Error: Select the text that you wish to save. //